这是参加Oniria World Game Jam 2做的游戏.

我感觉僵尸感染很适合"蝴蝶效应"这个主题,而且我也很喜欢僵尸题材.

操作方法,通过鼠标点击房子派遣直升机救走人.

绿点表示人,红点表示僵尸,黄色矩形是房子,三角形是直升飞机,十字交叉的是公路.

开始的时候每个房子都会生成随机数量的人.

倒计时10秒后会随机挑选一个人变成僵尸.

人和僵尸都会在地图上随机选择一个点进行移动.

僵尸发现人会追随,人被抓住会转变为僵尸.

人发现僵尸后会跑进最近的房子,如果房子满了就继续跑.

僵尸碰到房子会攻击房子,房子可以承受10次攻击,满10次后,僵尸可以穿过房子并且不能给人提供保护,人会重新跑.

每个房子能保护的人数跟生成的人数是一致的.

玩家需要点击房子派遣直升机过去营救.

直升机营救需要3秒,如果去的房子已经被破坏,或者营救过程被破坏,这架直升机就会被破坏.

感谢

字体:Haoyu Qiu (vonwaon-bitmap)

音乐:OhRakuda (Calm Loop Music 01)

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This is a game made for the Oniria World Game Jam 2.

I think Zombie Infection is a good fit for the "The Butterfly Effect" theme, and I also love zombie themes.

The operation is to send a helicopter to rescue people by clicking the house with the mouse.

The green circles represent people, the red circles represent zombies, the yellow rectangles are houses, the triangles are helicopters, and the crossed ones are roads.

At the beginning each house will generate a random number of people.

After a 10-second countdown, a random person will be selected to become a zombie.

Both humans and zombies will randomly choose a point on the map to move.

Zombies will follow people when they find people, and people will turn into zombies when they are caught.

When people find zombies, they will run into the nearest house, and if the house is full, they will continue to run.

Zombies will attack the house when they touch the house. The house can withstand 10 attacks. After 10 times, the zombies can pass through the house and cannot provide protection for people, and people will run again.

The number of people each house can protect is the same as the number of people generated.

Players need to click on the house to send a helicopter to rescue.

Helicopter rescue takes 3 seconds, if the house to go to has been destroyed, or the house is destroyed during the rescue, the helicopter will be destroyed.

Credit

Font:Haoyu Qiu (vonwaon-bitmap)

Music:OhRakuda (Calm Loop Music 01)

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